Innovating Education
The STEAM Bus is a 43-foot, one-of-a-kind classroom on wheels! The STEAM Bus connects Pre-K - 12 students to Science, Technology, Engineering, Art, and Mathematics in new and innovative ways. Students spend 45-60 minutes engaged in hands-on, problem-based activities using technology such as tablets, Chromebooks, microscopes, AR/VR equipment, robots, etc. The STEAM Bus provides the district with a progressive delivery system for STEAM education.
All aboard the STEAM Bus!
What is the STEAM BUs?
Design work was done by students, teachers, district instructional staff, technology and maintenance personnel, as well as community volunteers!
The STEAM Bus took just
over a year to complete, from the start of the project, to the first event!
The STEAM Bus has 6 different hands-on work stations
available for use!
The STEAM Bus has 2 large screen TVs, 3 large computer monitors, and 1 large 75-inch TV to project video and web-based content!
No matter what the weather is like, the STEAM Bus is equipped for indoor & outdoor activities!
The STEAM Bus is powered by a generator & solar panels, and can even be plugged in to an electrical source!
The STEAM Bus includes
wireless internet!
Lab equipment is set up inside the STEAM Bus, including microscopes & AR/VR equipment!
The STEAM Bus is set up for green screen work on/off the bus!
program goals
​STEAM Support of Curriculum and Student STEAM Experiences
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Research-based STEAM lessons and units aligned with the Texas Essential Knowledge and Skills as well as the National Science Standards to provide content-rich educational experiences for K-12 students.
Professional Learning​
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Provide professional development opportunities for teachers in the areas of STEAM so educators have cutting edge resources and skills needed to provide an enhanced educational experience for their students.
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Partnerships and Community Awareness
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Increase awareness of STEAM education through communication and collaboration with the local community.
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Establish and maintain partnerships with businesses, industries, and higher education to provide STEAM opportunities for teachers and students.